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Deploys an attack helicopter, either an AH-1 Cobra or Mi-24 Hind (depending on which team the player is on), to engage enemy players for one minute.
It can be shot down with RPGs, launched grenades, or concentrated gun fire.
Calls in a nuclear strike that detonates after 10 seconds, killing all players that are spawned at the time the nuke goes off on the map and ending the match in favor of the nuke user's team, regardless of the current match score or time left (except in Free-For-All, in which the player with leading points still wins).
The player gets points for the deaths of the enemies killed.
Even though a Tactical Nuke is announced to both teams, the player's callsign on the top-right corner will only be shown to players on that player's team.
For controllable killstreaks (Predator Missile, Chopper Gunner and AC-130), if the player is killed while operating the killstreak, the player can continue using the killstreak until it is done and then respawn or enter spectator mode as normal. Player must throw a red smoke grenade to mark the location of an air drop package containing a random killstreak or ammo. Player must throw a red smoke grenade to mark the location of an air drop package containing an M134 Minigun configured as an automatic M5 sentry gun. A single slash from a knife or gunfire will disarm it. It can be temporarily disabled by a flash or stun grenade.
Deploys a small airstrike from two Harriers followed by one that will hover over the designated area and attack enemies with its under-mounted turret. Will disperse rockets and destroy enemy helicopters as its primary target if there are any in the sky.
Unlike Chopper Gunner and Gunship, it cannot be controlled.
200 XP for calling it in, 300 XP for shooting it down.